JeVois  1.21
JeVois Smart Embedded Machine Vision Toolkit
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OpenGL.H
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1// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2//
3// JeVois Smart Embedded Machine Vision Toolkit - Copyright (C) 2016 by Laurent Itti, the University of Southern
4// California (USC), and iLab at USC. See http://iLab.usc.edu and http://jevois.org for information about this project.
5//
6// This file is part of the JeVois Smart Embedded Machine Vision Toolkit. This program is free software; you can
7// redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software
8// Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
10// License for more details. You should have received a copy of the GNU General Public License along with this program;
11// if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
12//
13// Contact information: Laurent Itti - 3641 Watt Way, HNB-07A - Los Angeles, CA 90089-2520 - USA.
14// Tel: +1 213 740 3527 - itti@pollux.usc.edu - http://iLab.usc.edu - http://jevois.org
15// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
16/*! \file */
17
18#pragma once
19
20#include <sstream>
21#include <jevois/Debug/Log.H>
22
23#ifdef JEVOIS_PLATFORM_PRO
24#define EGL_EGLEXT_PROTOTYPES
25#define GL_GLEXT_PROTOTYPES
26#include <EGL/eglplatform.h>
27#endif
28
29// OpenGL-ES seems to be available both for platform and regular host PCs
30#include <EGL/egl.h>
31#include <EGL/eglext.h>
32#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
34
35#ifdef JEVOIS_PRO
36// JeVois Pro supports OpenGL-ES 3.2
37#include <GLES3/gl3.h>
38#include <GLES3/gl3ext.h>
39#include <GLES3/gl31.h>
40#include <GLES3/gl32.h>
41#endif // JEVOIS_PRO
42
43// On host, the above includes will pull in X11/X.h which defines some macros that conflict with our enums and/or with
44// some definitions in Eigen. So here just nuke these:
45#ifdef None
46#undef None
47#endif
48
49#ifdef Success
50#undef Success
51#endif
52
53#ifdef Status
54#undef Status
55#endif
56
57namespace jevois
58{
59 //! Function to write OpenGL errors in clear witout requiring GLUT
60 inline std::string opengl_error(int err)
61 {
62 switch (err)
63 {
64 case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
65 case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
66 case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
67 case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
68 case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
69 default: std::ostringstream ss; ss << "UNKNOWN(0x" << std::hex << err << '0'; return ss.str();
70 }
71 }
72} // namespace jevois
73
74//! Simple macro to check for OpenGL errors
75/*! Inspired from here:
76 http://stackoverflow.com/questions/11256470/define-a-macro-to-facilitate-opengl-command-debugging */
77#define GL_CHECK(stmt) do { stmt; GLenum _err = glGetError(); \
78 if (_err != GL_NO_ERROR) LFATAL("Error " << jevois::opengl_error(_err) <<" in: " << #stmt); } while (0)
79
80//! Simple macro to check for OpenGL errors when a boolean result is expected
81#define GL_CHECK_BOOL(stmt) do { int _result = stmt; if (_result == 0) LERROR("Failed: " #stmt); \
82 GLenum _err = glGetError(); \
83 if (_err != GL_NO_ERROR) LFATAL("Error " << jevois::opengl_error(_err) <<" in: " << #stmt); } while (0)
Main namespace for all JeVois classes and functions.
Definition Concepts.dox:2
std::string opengl_error(int err)
Function to write OpenGL errors in clear witout requiring GLUT.
Definition OpenGL.H:60